TyFlow "Rock Paper Scissors" cellular automata
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sergey movchan
Each cell (particle) has one of tree initial states written in the custom float "state" channel (0=rock(red), 1=paper(green), 2=scissors(blue)). Then Each cell plays a game with its six nearest neighbors and counts how many times it has lost. If the number of losses is greater than a certain threshold, it is given the status of a winner. Treshold of 2 (2 or more winners around) gives nice symmetrical occilating heaxagonal pattern. I prefer to add some randomness with a treshold between 1 and 3.
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